69 ( +1 | -1 ) Novice Nook # 52Very strange.... I thought I posted a message related to Article #52 last week, but I can't find it anywhere in the thread list. So, assuming that I started it last Friday and then got sidetracked, I'll try again.
This weeks article, is "Time Management Tales", and contains a series of 12 entertaining anectodes about OTB play and time management. Even if you're not an OTB player, they're interesting to read. And, lest you skip them entirely, two of the anectodes contain King and Pawn endgame problems that are worth taking a look at.
131 ( +1 | -1 ) UsefulThe time management advice is common sense, but it is useful to have it explicitly stated and organized. I recently started playing OTB and found a different way to make a time error. I was playing against a young man who was only about 12 years old and we both managed to make a move without tapping the clock. As a result the clock was 1 move behind where we actually were in the game; and when he had completed 40 moves, the clock thought he had only completed 39. So the clock did not give him additional time as it should have. We were both confused and did not know what to do. It was my clock (brand new and purchased for the tournament), and if I had known how to operate the clock better, I could have checked to see how many moves were indicated on the clock, and the situation could have been remedied. I also could have asked for help. But I did neither.
I had a slight positional advantage, but the game was probably headed for a draw. The young man was completely flustered, so I just resolved the situation by resigning, since I had provided the clock and saw the situation as my fault since my clock seemed to be creating the error. After I resigned we fooled around with the clock and were able to figure out what happened.
The moral of the story is simply that the novice OTB player must know how to operate his clock, and know it well.
41 ( +1 | -1 ) Anybody got any advice...... on time management of "Club night" time controls? This is the sort of thing pretty standard in New Zealand clubs: 36 moves in 90 minutes, folowed by 15 minutes to complete the game. Ruinous for developing endgame technique... It is hard to know how much of your initial 90 minutes to keep in hand for the final stage, but having some such store does seem to confer an advantage... :-( Ion
50 ( +1 | -1 ) Why?Brulla, Putting aside the metaphysical problems inherent in answering any question that begins with "why", Ganstaman is correct. I did not understand what was causing the problem, and assumed that I had set the time controls on the clock incorrectly.
In retrospect that are several different things that might have been done to remedy the situation, but the point of my advice was that the problem would have been avoided if I had a better understanding of the operation of my new clock. We are discussing advice for the novice.
73 ( +1 | -1 ) You're not alone, cascadejames...Since I've started playing OTB again in the last year, I've been amused to notice how many players haven't figured out the subtleties of the fancier clocks. Around Denver the there seem to be a handful of friendly folks at each tournament who cheerfully submit to having the young and the old humbly bring their clocks over to them for setting.
As for me, I carry an old wind-up clock I got at a national tournament in the 70's. It's Soviet made, ticks as loud as a grandfather clock, and has "USSR" in small letters on the front. Not only that, but the buttons on it are tough to push down no matter how much lubricant I put on them. I love it, but it's so unusual I always offer my opponent the choice of using his or her clock, just to prevent unnecessary "concerns".