Is punishment necessary to secure public goods?
One of the most common arguments for the state is that some authority figure needs to mete out punishments to those who do not contribute to public goods, most generally by mandating tax payments. While most people take this as an obvious fact (probably due to a desire to justify the status quo), these arguments are little more than naive speculation.
Given that cooperation does exist, many researchers are interested in understanding how it can be evolutionarily stable (i.e. how can cooperators outperform cheaters). One classic way to examine this is by modeling the prisoner's dilemma -- where players have the choice to cooperate or defect, and cooperating increases the total benefit to the group but defecting increases the individual's benefit.
Modeling definitely has its limits, but it is far superior to traditional (verbal) philosophy. Both modeling and verbal arguments are limited by the factors that the thinker is willing to consider. However, modeling has the benefit of being explicit about the assumptions being made, and the quantitative nature of modeling allows multiple factors to be considered and their interactions examined. But in the end, it is still just a model.
Modeling has revealed several "solutions" to the prisoner's dilemma (i.e. situations that result in cooperation). High on this list is the introduction of reputation mechanisms -- which lead to an optimal strategy called "tit for tat with the benefit of the doubt". I've also heard that giving players a "loner" option (in addition to cooperation or freeloading) can facilitate cooperation, as can allowing cooperators to avoid freeloaders.
Over the past few years, many studies have examined the consequences of allowing the actors/players to punish those who fail to contribute to the common good. These studies indicated that people would punish others even if they suffered a cost, and that this still managed to increase the overall benefit to group members. I call this the "spite is noble" argument, which makes my stomach turn. However, I also had intellectual problems with these models-- they are overly simplistic in how they forced the victim of punishment to just take it, rather that giving him the opportunity to retaliate (I think they also prohibited the players from abusing their ability to punish).
Finally, we're seeing some more pushback from researchers who realized that the pro-punishment studies were essentially gamed to produce a certain outcome (frankly, most models are designed to produce certain outcomes, which is one of the limits that they share with traditional philosophical arguments).
Anyway, here is the abstract (i.e. summary) from a recent article from Science (sorry, it's behind a firewall, but you can find related articles at PubMed, some of which are marked as "free") :
Positive interactions promote public cooperation.
The public goods game is the classic laboratory paradigm for studying collective action problems. Each participant chooses how much to contribute to a common pool that returns benefits to all participants equally. The ideal outcome occurs if everybody contributes the maximum amount, but the self-interested strategy is not to contribute anything. Most previous studies have found punishment to be more effective than reward for maintaining cooperation in public goods games. The typical design of these studies, however, represses future consequences for today's actions. In an experimental setting, we compare public goods games followed by punishment, reward, or both in the setting of truly repeated games, in which player identities persist from round to round. We show that reward is as effective as punishment for maintaining public cooperation and leads to higher total earnings. Moreover, when both options are available, reward leads to increased contributions and payoff, whereas punishment has no effect on contributions and leads to lower payoff. We conclude that reward outperforms punishment in repeated public goods games and that human cooperation in such repeated settings is best supported by positive interactions with others.
This obviously is not the last word in this debate, but it is sufficient to demonstrate that the pro-coercion crowd doesn't have an airtight argument, so we might wonder if we want to spend billions of dollars and throw people in jail based on the "spite is noble" theory of society.
I'd like to see a more extensive analysis of these dynamics from a utilitarian perspective (I've sketched out a few models myself, but don't know when I'll get around to preparing them for presentation). One complication that I've never seen is what happens when the right to punish is delegated to a select individual (i.e. the state). Also, how do these dynamics play out when there is more diversity in society, in terms of how much each actor values the welfare of others (with group structures), and how much agreement there is on whether the "public good" is actually good.
Related articles:
Kaligula on why government does not optimize provision of public goods, and whether the state is necessary for cooperative defense.
I also came across another article called The dynamics of deterrence, which examines the conditions under which punishment is an effective deterrence.
Recent comments
18 hours 23 min ago
1 day 11 hours ago
1 day 20 hours ago
2 days 6 hours ago
2 days 12 hours ago
3 days 50 min ago
3 days 14 hours ago
3 days 18 hours ago
3 days 21 hours ago
4 days 15 hours ago